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Why Faith-Based Isn’t Enough: The Generation 128 Mission to Restore Real Connection Through Community-Building Games

  • Deja Sumrall
  • 1 hour ago
  • 3 min read


Reclaiming Connection Through Community-Building Games


Deja Sumrall,

Founder, CEO


A few years ago, I noticed something that caught my attention in the business world. A company I worked with at the time did something I had never heard of. They coined a term that positioned them as the first and only company doing what they did. The term was not revolutionary, but it gave a name to a service they believed was missing in the market and sometime customers needed.


That idea stuck with me. Because it wasn’t about marketing, it was about vision. It was about seeing something that didn’t exist yet, naming it, and giving people a way to understand it.


And that’s exactly what I’m doing now with Generation 128.


Children posing with a Generation 128 photo frame at a community event promoting connection through play.
New GEN 128 Family we meet while out connecting in the community.

Most tabletop games focus on entertainment or competition. Most faith-based products focus on devotion or reflection. We’re building something that lives between and beyond those worlds; where play becomes a space for spiritual growth, fun, self-discovery, and community.



More Than “Faith-Based”


I often describe Generation 128 as faith-based or as a Christian company, and while that’s the easiest way to describe us, it’s not the whole truth. My faith is why I set out on this journey to build this company, and it inspires every creative and community focused move that I make as the founder.


My faith is why I care so deeply about people and aspire to help change the world - one game at a time. My faith also influences the products we make and the stories we tell.


Beyond that, Generation 128 exists to solve something I see happening all around us:


Modern life has made people increasingly isolated and selfish.


We scroll instead of speak.

We post instead of participate.

We hoard instead of help.


And somewhere in between, we’ve lost the power of simply sitting at a table and being human together.


The numbers tell the story:


  • 1 in 3 U.S. adults feel lonely.

  • 1 in 4 say they lack meaningful emotional support.

  • Loneliness raises the risk of heart disease, stroke, and even dementia — the same toll as smoking 15 cigarettes a day.


That’s not just sad. It’s urgent!



Closer Relationship, Clearer Purpose, One Game at a Time.


Generation 128 exists to help rebuild what has quietly broken and create a new standard for community-building games.


We design intentional tabletop games that bring people back to the table; to laugh, share, reflect, and discover purpose together. Our themes build character, ignite conversation, and remind people that true community isn’t lost; it just needs space to grow again.

Every game we create is more than entertainment; it’s an antidote to isolation. Each round replaces loneliness with interaction, confusion with clarity, and disconnection with understanding.


We want families to feel closer.

Friends to feel seen.

Communities to be stronger.

Imagine a game where every card you flip, every question you ask, every truth you share reminds you that your life has meaning. That’s what Generation 128 is building.


And we know this doesn’t fit neatly into a box. It’s inspired by faith — deeply — yet it goes beyond those limitations to reach the needs of all of humanity.


We’re still working on what to call it. Because honestly, there isn’t a word yet for what we’re doing.


Faith is our foundation, tabletop games are our territory, and community is our purpose. Now our category, we are still figuring out what to name it.


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Generation 128 TM 

Memphis, TN 

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